
The Day Atari Buried Seven Hundred Thousand Games in the Desert
In September nineteen eighty-three, Atari hauled truckloads of surplus cartridges and hardware to a New Mexico landfill, giving rise to an urban legend that endured for thirty years until excavators dug them up. This episode unpacks the frantic five-week development of E.T., the corporate pressures that flooded retailers with millions of unplayed games, and how a routine inventory write-off became the ultimate symbol of the video game crash.
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Atari gave a single developer just five and a half weeks to build the entire E.T. game.
Retailers returned millions of unsold E.T. copies, triggering Atari's five hundred thirty-six million dollar operating loss.
Atari manufactured twelve million Pac-Man cartridges despite only ten million people owning the console.
North American video game industry revenues plummeted ninety-seven percent between nineteen eighty-three and nineteen eighty-five.
A twenty fourteen excavation proved the Alamogordo landfill disposal was real, sending an excavated cartridge to the Smithsonian.
- 01Intro1 min
- 02The Five-Week Impossible Deadline3 min
- 03The Holiday Glut and the December Surprise2 min
- 04The True Anatomy of the Nineteen Eighty-Three Crash3 min
- 05The Alamogordo Landfill and the Archaeologists2 min
- 06Outro1 min
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- In 1983, Atari buried its games in a New Mexico dump; in 2014, over 1,300 were dug up and one sold for more than $1,500
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- In 1983, Atari dumped truckloads of unsold video games in a New Mexico landfill; when the site was excavated in 2014, about 1,300 cartridges were recovered, with some later selling for hundreds or tho
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- We'll Finally Know If Atari Buried Millions Of E.T. Games In New Mexico 31 Years Ago
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